As you place the Pirate King’s throne and help another scallywag to complete her idyllic farm, you spend time getting used to the Discovery Tool – aka, don’t stop ‘till you scan enough. Essentially a starter zone, its primary function is to introduce you to the concept and gameplay features of LEGO Worlds, with simple tasks to obtain your first three Gold Bricks. Starting out as an imperilled astronaut, listening to the dulcet tones of narrator Peter Serafinowicz, you crash-land into the first world: Pirate Playground – don’t panic, there’s an umbrella to break your fall, Buzz Poppins. LEGO World s aims to set itself apart from its video game siblings, by focusing on the creative heart of the LEGO brand rather than its story driven counterparts. While there are set objectives to obtain the signature Gold Bricks, which allow you to ascend the ranks to Master Builder glory, LEGO Worlds wants to give you as much creative and exploratory freedom as possible. Presented with the PS4 release version by Chris Rose (Associate Producer at TT Games), it was time to see the result of this gruelling process and if LEGO Worlds has become the game you hoped it would be. After two years in Early Access on STEAM, LEGO Worlds is now on the home stretch to its full release on the 10th of March.
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